#ifndef ADDPOINTSTATE_H
#define ADDPOINTSTATE_H
#include "AbstractState.h"

class Context;

class AddPointState : public AbstractState
{
    Q_OBJECT

public:
    explicit AddPointState(Context *context);
    void mapClicked(float x, float y);

public slots:
    void activate();
    void deactivate();

};

#endif // ADDPOINTSTATE_H
